View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000842 | OpenIV | Tools | public | 2022-01-31 18:34 | 2022-02-04 21:02 |
| Reporter | Team | Assigned To | Team | ||
| Priority | normal | Severity | major | Reproducibility | sometimes |
| Status | resolved | Resolution | fixed | ||
| Platform | Windows | OS | 8.1 (64-bit, 32-bit) | OS Version | 6.3 |
| Product Version | 4.1 | ||||
| Target Version | vNext | Fixed in Version | vNext | ||
| Summary | 0000842: OpenIV does not correctly handle large enum bitsets in RDR2 2 META/PSO resources | ||||
| Description | Hi, I noticed today that the RDR2 YMT export does not correctly handle large enum bitsets. If you check enum 0xC0B6A160 (weapon flags) it has a lot more than 32 elements but is always decompiled as a 32bit bitset, hence lots of values are discarded. If you decompile weapon_revolver_doubleaction_gambler.ymt for instance, you will notice on line 665 that most flags are missing. | ||||
| Tags | No tags attached. | ||||
| Game | Red Dead Redemption 2 | ||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-01-31 18:34 | Team | New Issue | |
| 2022-01-31 18:34 | Team | Status | new => assigned |
| 2022-01-31 18:34 | Team | Assigned To | => Team |
| 2022-02-04 20:51 | Team | Target Version | 4.5 => vNext |
| 2022-02-04 21:02 | Team | Status | assigned => resolved |
| 2022-02-04 21:02 | Team | Resolution | open => fixed |
| 2022-02-04 21:02 | Team | Fixed in Version | => vNext |